![]() ![]() If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan. I have devoted my Sundays to turning off the internet on my laptop and just learning Blender. Then I downloaded it, and the dream hit a brick wall.īut I will get on it again. But Blender showed me that Pixar and Disney quality animation was possible. the warp modifier which can take a texture such as a sine texture. There exists three or more modifiers that are relevant. And Poser 8 was seriously lacking in that department when I picked it up for a song and a dance at a Navy Exchange years ago. Warp Modifier with Texture of your choice including sinusoidal. My whole reason for getting into the 3D thing was the animation. I don't know if they changed any of them since they went to version 3, but I think I can find it again. But I will start learning to model as soon as I figure out which hot keys are what. "Maybe one of these days" )When I said that, I meant learning Blender. Primorge posted at 6:40 PM Thu, 10 November 2022 - #4448912īut I betcha Rokket doesn't want to hear any of this lol. From scratch radical changes require a whole other range of skill set. And little morphs that don't really change much. That's why most people stick with dial spinners. If it doesn't work with the rigging, needs a bunch of JCMs that the person doesn't know how to make, or scaling dials and controllers, it's really only useful to a point. Creating a static face is fine but if the expressions no longer work and it breaks the eyes and mouth parts rigging it's kind of pointless isn't it? It's why you see a lot of hotshots with fancy stonefaced morphs that never get released, because they don't know how or are too lazy to create all the extra stuff to actually make it work in a quality manner. I can’t even get it to work the long way using the 3D cursor. ![]() ![]() Creating the morph is really only the tip of the iceberg with it though, it's creating the dependencies to go along with it that trips people up. Am I doing something wrong or does the little magnet tool (which allows Ctrl to snap) not work when using the Proportional Edit Falloff (aka the doughnut) I am trying to snap one vertex to the vertex point of another object. It helps to have an exporter that does the welding and creates a reference, but it's not absolutely necessary. Yes you can create morphs in Blender for Poser. Hi, just noticed that when activating proportional editing, and then changing the falloff with ‘G’+mousewheel, the circle changes it size but the visual selection falloff on the actual mesh is not showing. It's been a loooooooong time since I have attempted to do it, but I want to try again one day. Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. Any other changes would change the vertex order and the morph wouldn't load. I know that I used to attempt to do morphs for Poser, but all you could do was move the vertices. I use D|S and not poser, but yes it works. Rokket posted at 7:53 PM Wed, 9 November 2022 - #4448838Ĭan you sculpt morphs in Blender and use them effectively in Poser? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |